Files
buildx/dap/server.go
T
Jonathan A. Sternberg 4f2e23a9b8 dap: add stack traces with next and continue functionality
It is now possible to send next and continue as separate signals. When
executing a build, the debug adapter will divide the LLB graph into
regions. Each region corresponds to an uninterrupted chain of
instructions. It will also record which regions depend on which other
ones.

This determines the execution order and it also determines what the
stack traces look like.

When continue is used, we will attempt to evaluate the last leaf node
(the head). If we push next, we will determine which digest would be the
next one to be processed.

In the future, this will be used to also support breakpoints.

Signed-off-by: Jonathan A. Sternberg <jonathan.sternberg@docker.com>
2025-07-03 09:18:55 -05:00

210 lines
4.1 KiB
Go

package dap
import (
"context"
"sync"
"github.com/google/go-dap"
"github.com/pkg/errors"
"golang.org/x/sync/errgroup"
)
var ErrServerStopped = errors.New("dap: server stopped")
type Server struct {
h Handler
mu sync.RWMutex
ch chan dap.Message
eg *errgroup.Group
ctx context.Context
cancel context.CancelCauseFunc
initialized bool
}
func NewServer(h Handler) *Server {
return &Server{h: h}
}
func (s *Server) Serve(ctx context.Context, conn Conn) error {
writeCh := make(chan dap.Message)
s.ch = writeCh
s.ctx, s.cancel = context.WithCancelCause(ctx)
// Start an error group to handle server-initiated tasks.
s.eg, _ = errgroup.WithContext(s.ctx)
s.eg.Go(func() error {
<-s.ctx.Done()
return s.ctx.Err()
})
eg, _ := errgroup.WithContext(s.ctx)
eg.Go(func() error {
return s.readLoop(conn)
})
eg.Go(func() error {
return s.writeLoop(conn, writeCh)
})
eg.Go(func() error {
// TODO: reevaluate this logic for shutting down
defer close(writeCh)
err := s.eg.Wait()
s.mu.Lock()
s.ch = nil
s.mu.Unlock()
return err
})
return eg.Wait()
}
func (s *Server) readLoop(conn Conn) error {
for {
m, err := conn.RecvMsg(s.ctx)
if err != nil {
return nil
}
switch m := m.(type) {
case dap.RequestMessage:
if ok := s.dispatch(m); !ok {
return nil
}
}
}
}
func (s *Server) dispatch(m dap.RequestMessage) bool {
fn := func(c Context) {
rmsg, err := s.handleMessage(c, m)
if err != nil {
rmsg = &dap.Response{}
rmsg.GetResponse().Message = err.Error()
}
rmsg.GetResponse().RequestSeq = m.GetSeq()
rmsg.GetResponse().Command = m.GetRequest().Command
rmsg.GetResponse().Success = err == nil
c.C() <- rmsg
}
return s.Go(fn)
}
func (s *Server) handleMessage(c Context, m dap.Message) (dap.ResponseMessage, error) {
switch req := m.(type) {
case *dap.InitializeRequest:
resp, err := s.handleInitialize(c, req)
if err != nil {
return nil, err
}
return resp, nil
case *dap.LaunchRequest:
return s.h.Launch.Do(c, req)
case *dap.AttachRequest:
return s.h.Attach.Do(c, req)
case *dap.SetBreakpointsRequest:
return s.h.SetBreakpoints.Do(c, req)
case *dap.ConfigurationDoneRequest:
return s.h.ConfigurationDone.Do(c, req)
case *dap.DisconnectRequest:
return s.h.Disconnect.Do(c, req)
case *dap.TerminateRequest:
return s.h.Terminate.Do(c, req)
case *dap.ContinueRequest:
return s.h.Continue.Do(c, req)
case *dap.NextRequest:
return s.h.Next.Do(c, req)
case *dap.RestartRequest:
return s.h.Restart.Do(c, req)
case *dap.ThreadsRequest:
return s.h.Threads.Do(c, req)
case *dap.StackTraceRequest:
return s.h.StackTrace.Do(c, req)
case *dap.EvaluateRequest:
return s.h.Evaluate.Do(c, req)
case *dap.SourceRequest:
return s.h.Source.Do(c, req)
default:
return nil, errors.New("not implemented")
}
}
func (s *Server) handleInitialize(c Context, req *dap.InitializeRequest) (*dap.InitializeResponse, error) {
if s.initialized {
return nil, errors.New("already initialized")
}
resp, err := s.h.Initialize.Do(c, req)
if err != nil {
return nil, err
}
s.initialized = true
return resp, nil
}
func (s *Server) writeLoop(conn Conn, respCh <-chan dap.Message) error {
var seq int
for m := range respCh {
switch m := m.(type) {
case dap.RequestMessage:
m.GetRequest().Seq = seq
m.GetRequest().Type = "request"
case dap.EventMessage:
m.GetEvent().Seq = seq
m.GetEvent().Type = "event"
case dap.ResponseMessage:
m.GetResponse().Seq = seq
m.GetResponse().Type = "response"
}
seq++
if err := conn.SendMsg(m); err != nil {
return err
}
}
return nil
}
func (s *Server) Go(fn func(c Context)) bool {
acquireChannel := func() (chan<- dap.Message, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
return s.ch, s.ch != nil
}
ctx, cancel := context.WithCancelCause(s.ctx)
c := &dispatchContext{
Context: ctx,
srv: s,
}
started := make(chan bool, 1)
s.eg.Go(func() error {
var ok bool
c.ch, ok = acquireChannel()
started <- ok
if c.ch == nil {
return nil
}
defer cancel(context.Canceled)
fn(c)
return nil
})
return <-started
}
func (s *Server) Stop() {
s.mu.Lock()
s.ch = nil
s.mu.Unlock()
s.cancel(ErrServerStopped)
}